Ĭonverted the RCA CDP1802 CPU into a C++ device. Updated the MC6845 device to call reset_origin() on its screenĪt the start of each frame if a screen is present.
Manual synchronization of VBLANK start against an external timing Īdded new method reset_origin() to screen devices to allow Re-worked Quizard MCU communications handling to be more easilyĬonvert rendlay objects into C++, reduce the number of unused texturesįix texture leak in crsshair.c. Īttempt to provide a correct M50458 char rom, used by the Nintendo Texture assert when exiting on a number of games. More Clang fixes (verified OK with GCC) Ĭorrectly free textures when screen size dynamically changes. Implementations were identical across Windows/SDL and implemented in
Moved -effect implementation out of OSD code and into core since the Stuff to 24-bit, seems to fix the remaining issues with the Sega įixed use of the sign bits on the SegaCD Roz parameters, improves Implementation, increasing Quizard stability as a result. Considerably improved UART communications in the CD-i 68070 04076: Artwork cropping not working correctly (Aaron Giles)
04078: mtrap + clones: Crash/Assert after OK 04077: Crash when -effect is used (Aaron Giles) 04075: All sets in cps3.c: Black screen/Hang 04083: All sets in balsente.c: Black screen corruption 03800: Many sets in snk.c: Viewing c000-c700 in debuggerįor "SUB" Z-80 causes memory corruption (MooglyGuy) 04080: Massive memory leaks + crash upon 04059: qix, zookeep and clones: Player's characterĭisappears during gameplay. MAME, you do not get control back (Aaron Giles) 04081: Games/drivers with no screen: When you exit 04085: All sets in seibuspi.c: sound issue 03074: dkongjr and clones: Discrete audio output is lower 04065: Default 'tiny' does not build (Aaron Giles) 03930: LDPLAYER fails to link (Aaron Giles) 03915: All sets using -autosave: "auto.sta" can 03937: Using CTRL-C to end MAME no longer works reliably 03835: Visual Studio compiler warning in 03770: Setting 'snapname %g' does not allow snap to be 04091: simpbowl: NVRAM is not created correctly.
Download it from the Box File Widget soon or from their homepage. Emulationists should take notice to the fact that this is the “stable” version and not the experimental version. It is now up to date with the 1.40 stable version.
The 32 bit version of SDL MAME for Mac OSX was updated.
Scramble (bootleg?) įantasy Zone (Mega-Tech, SMS based) Ring of Destruction: Slammasters II (Asia 940831)įootball Champ (World, bootleg) (not working)ġ943: Battle of Midway (bootleg, hack of Japan set) Zero Team Suicide Revival Kit īombjack Twin (prototype? with adult pictures) Mahjong Man Guan Da Heng (Taiwan, V125T1) Sega Touring Car Championship (Unknown Revision) New games added or promoted from NOT_WORKING status 04166: arabian, arabiana: After several cycles of theĪttact mode, the game halts (Phil Bennett) 02883: debugger: Pressing F10 (Step Over) occasionally 04180: dunkmniaj: To key press "OK" the game has only a 00865: blandia: In Jurane stage, the whole bottom of the 04079: mtrain: Access Violation before OK (Luca Elia) 03808: starsldr, vivdolls: Garbled screen (MooglyGuy) 04147: raiden: crashes if you use -debug switch 03501: batsugun, batsuguna, batsugunsp: Missing music and some 02080: armedf: DAC Chip playing Orchestra Hit Sample too low 03460: starfire, starfirea: Incorrect color at bottom 00992: hangon: The pitch of the engine sound is wrong (hap) 02041: smgp and clones: Voice samples incorrectly played (hap) 02111: madalien, madaliena: Missing lightup when enemies
01004: chinhero, chinhero2, chinherot: There is a bad 01879: All sets in toaplan2.c: Cocktail mode (Player 2) Let’s check some of the changes from the What’s New text file. Download it from the Box File Widget on the right hand side of the Mac Emulators blog homepage, or from their we website. SDL MAME for Mac OSX now sits at version.